All levelsFoundations
Unreal Masterclass
Everything you need to master Unreal Engine effectively. The complete foundation for every other course.
13 chapters · 80 lessons Beginner
Full lessons, downloads, and discussion are available in Unreal Sensei Academy. Already enrolled? Open in Academy.

What you will learn
- Read and build Blueprint logic with classes, functions, inheritance, and communication
- Create photoreal environments with Megascans, modular kits, Nanite, and level instances
- Create master materials with functions, decals, and vertex blending
- Animate and render cinematic sequences with Sequencer and Movie Render Queue
- Model and UV-unwrap props directly inside Unreal
- Create particles, fire, smoke, and volumetric atmosphere with Niagara
About this course
Start here. Unreal Masterclass covers the core of Unreal Engine 5 the way a working developer uses it: Blueprints and class structure, environment design with Megascans and Nanite, the material editor, Sequencer animation and rendering, in-engine modeling, and Niagara effects. Every chapter ends in a finished project, and it is the base that the AI workflow lessons build on.
Syllabus
13 chapters, 80 lessons. Click any lesson to open its public preview. Running times are not published for: Change Username.
01Introduction2 lessons
02Programming with Blueprint1 lesson
03Block GameProgramming with Blueprint · 15 lessons Visual scripting from first principles: classes, functions, communication, inheritance, and a finished interactive project.
04Project Introduction and Setup6:1705Line Tracing7:3406Vectors and Direction!12:3707Creating a Blueprint Class9:3908Use Functions to Save Time!9:2409Casting so Different Blueprints can Communicate5:5010Control Materials with Blueprints12:1811Inheritance - Parents and Children9:4112Encapsulation3:3513Interactive Block - Adding New Event9:3114Chest Animation8:3715Polymorphism - Many Forms!6:3116Finishing Touches11:0817Summary and Finished Project Download2:5018Next Steps0:57
04Environment Design12 lessons Megascans, modular design, Nanite, packed level instances, and the Cliff Town environment project.
19Using Fab to Get Megascan Assets11:3220Modular Design25:0121Grouping and Attaching Objects10:5122Nanite!17:4523Cliff Town Setup and Light Blockers17:3524Kitbashing with Nanite13:0125Packed Level Instance14:3426Scaling and Preview Mesh10:1427Cliff Town Part 131:1128Cliff Town Part 247:4629Level Streaming9:4930Cliff Town Night Lights!22:56
05Materials0 lessons The material editor in depth: master materials, functions, decals, vertex blending, and the Dark Alley project.
06Material BasicsMaterials · 12 lessons
07Blending MaterialsMaterials · 6 lessons
08Project Rundown AlleyMaterials · 5 lessons
09Animation and Rendering10 lessons Sequencer, camera work, and rendering finished animation with Movie Render Queue.
10Special Effects0 lessons Niagara systems, emitters, particle materials, flipbooks, and modules.
11Niagara ParticlesSpecial Effects · 5 lessons
12Fog and AtmosphereSpecial Effects · 5 lessons
133D Modeling7 lessons Unreal's modeling tools, polygroups, UV unwrapping, and displacement, ending with the Mug project.
Keep going
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