Foundations

Unreal Masterclass

Everything you need to master Unreal Engine effectively. The complete foundation for every other course.

13 chapters · 80 lessons Beginner
Full lessons, downloads, and discussion are available in Unreal Sensei Academy. Already enrolled? Open in Academy.
Unreal Masterclass course artwork

Unreal Masterclass · Preview

What you will learn

  • Read and build Blueprint logic with classes, functions, inheritance, and communication
  • Create photoreal environments with Megascans, modular kits, Nanite, and level instances
  • Create master materials with functions, decals, and vertex blending
  • Animate and render cinematic sequences with Sequencer and Movie Render Queue
  • Model and UV-unwrap props directly inside Unreal
  • Create particles, fire, smoke, and volumetric atmosphere with Niagara

About this course

Start here. Unreal Masterclass covers the core of Unreal Engine 5 the way a working developer uses it: Blueprints and class structure, environment design with Megascans and Nanite, the material editor, Sequencer animation and rendering, in-engine modeling, and Niagara effects. Every chapter ends in a finished project, and it is the base that the AI workflow lessons build on.

Syllabus

13 chapters, 80 lessons. Click any lesson to open its public preview. Running times are not published for: Change Username.

01Introduction2 lessons
02Programming with Blueprint1 lesson
03Block GameProgramming with Blueprint · 15 lessons Visual scripting from first principles: classes, functions, communication, inheritance, and a finished interactive project.
04Environment Design12 lessons Megascans, modular design, Nanite, packed level instances, and the Cliff Town environment project.
05Materials0 lessons The material editor in depth: master materials, functions, decals, vertex blending, and the Dark Alley project.
06Material BasicsMaterials · 12 lessons
07Blending MaterialsMaterials · 6 lessons
08Project Rundown AlleyMaterials · 5 lessons
09Animation and Rendering10 lessons Sequencer, camera work, and rendering finished animation with Movie Render Queue.
10Special Effects0 lessons Niagara systems, emitters, particle materials, flipbooks, and modules.
11Niagara ParticlesSpecial Effects · 5 lessons
12Fog and AtmosphereSpecial Effects · 5 lessons
133D Modeling7 lessons Unreal's modeling tools, polygroups, UV unwrapping, and displacement, ending with the Mug project.
Keep going

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